Regan MacNeil
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- Joined
- Jan 4, 2014
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Those are US releases, btw. I'm sure Japan had many other early games.
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I know on the Video Game History Podcast, they often note that release dates are a kind of hazy thing, until you get to the PS1 / N64 era. Until then, you'd have things like the West Coast or major markets getting a game months before the rest of the country, or vice versa, or games shipped by a publisher on Date X but not actually available until Date Y.Those are US releases, btw. I'm sure Japan had many other early games.
I know on the Video Game History Podcast, they often note that release dates are a kind of hazy thing, until you get to the PS1 / N64 era. Until then, you'd have things like the West Coast or major markets getting a game months before the rest of the country, or vice versa, or games shipped by a publisher on Date X but not actually available until Date Y.
MK also has a ton of balance issues - All characters do the same damage, so special moves make a huge difference. Some characters are practically unbeatable when played by the computer, because of the speed of the game and how much area their specials cover. SF2 is better in this respect.I just remember for MK3 I had a strategy guide that I had to consult for damn near every finishing move. One of the best things later games (or at least MK10 had it) was giving you the move set for each character when you pressed pause.
It's also the reason Street Fighter II was the superior fighting game of the two. If you can master the quarter-circle + A move, you've got half of Street Fighter licked. Mortal Kombat's moves were like they threw all of the controls into a random number generator.
MK also has a ton of balance issues - All characters do the same damage, so special moves make a huge difference. Some characters are practically unbeatable when played by the computer, because of the speed of the game and how much area their specials cover. SF2 is better in this respect.