outofplace
Well-Known Member
- Joined
- Jun 5, 2005
- Messages
- 62,213
Sometimes those narrative side-trips can be interesting. Grant Morrison's "Coyote Gospel" (Animal Man) and Neil Gaiman's "Hold Me" (Hellblazer) are examples of how it can work. The thing that sets these issues apart from a sitcom trope-driven issue is they were one-offs that obeyed the mores and physical laws of the host narratives.
This last talking point was part of the reason I saw this as more of a game than good storytelling. To me, it scans like a 90s' vintage computer game where clues are collected and the physics of the play environment is learned rather than told with little forward movement in terms of the story.
There were times when I found myself asking if Scarlet Witch could/could not do certain things. Is there a window of familiarity where it doesn't feel too 101 for some and a complete enigma to others?
Regarding the last point, I have heard multiple explanations for that. One theory is that we simply hadn't seen the full scope of her powers yet in the movies. This is all speculation. Though she was given powers by experiments using the mind stone, she may have a connection to all of the stones. Even her brother's powers didn't really line up with the mind stone. (By the way, if they are going to use this series to cheat and bring characters back, bring back Pietro!)
They also could be moving Wanda's powers closer to those of the comic book character, who could absolutely do everything we are seeing in the series, and more.
I like your idea of looking at it more like a game than a story. I'm not sure how far that will go with casual viewers, but it's interesting. On that note, I've been reading that the commercials do have significance. That should be fairly obvious with the first including a Stark reference and the second being a Strucker reference. Both refer to characters who helped create Vision and Wanda.